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Author Archives: sillikone

GOSSIP

Let me introduce my new project! GOSSIP which is a temporary name is a social simulation game.The player is in charge of deciding social, political, philosophical, moral & judiciary laws.With these tools he will grow and educate a society to achieve his goal. Growing the most elitist and specialized group in war, art, economy orContinue reading “GOSSIP”

Posted bysillikone4th Jul 202228th Feb 2023Posted inUncategorizedTags:unrealEngineLeave a comment on GOSSIP

Wildlands!

Hi! This week was a lot about Chapter two. After beating Jearl Hyatt in Station 23B, our hero will be asked to investigate Mantaurus Prime, capture enemy bases and find their headquarter. This chapter will be outdoor, the gunfights will be more intense, with the presence of heavier weaponry. The maps are, as chapter one,Continue reading “Wildlands!”

Posted bysillikone5th Mar 2021Posted inUncategorizedLeave a comment on Wildlands!

New threat!

Hello! A new threat for you to overcome: turrets. Don’t be caught on their line of sight, especially the gattling one which spits 7.56 candies at 600 rounds per minute. You got choices, thought: wasting a good bunch of precious ammo an explode it or flank and hack it making a good ally in theContinue reading “New threat!”

Posted bysillikone26th Feb 202126th Feb 2021Posted inUncategorizedLeave a comment on New threat!

Who’s the boss?

Hello! The first boss is ready for you to fight! At mission level 5, if you get through it, you’ll initiate the fight against Jearl Hyatt, the raiders leader. I also worked on the introduction sequence, it’s more detailed now. As well as the Player’s vessell-HQ “Wanderlust”. It has a bridge now! From there you’llContinue reading “Who’s the boss?”

Posted bysillikone12th Feb 202112th Feb 2021Posted inUncategorizedLeave a comment on Who’s the boss?

Gemütlich

Hello! This week I focalized quite a lot on Quality of Life. A lot has been done to make the experience “gemütlich” (comfortable). Now you’ll see the maximum allowed ammunitions next to the carried ammo, when approaching an ammo pick up it will display in red if you’e already full, weapons pick ups will alsoContinue reading “Gemütlich”

Posted bysillikone5th Feb 20215th Feb 2021Posted inUncategorizedLeave a comment on Gemütlich

COUPEZ!

Hello ! Long time I did not update, sorry for that. I was quite struggling to pull out things, to be honest Struggling led to no pleasure and motivation lost. I was still working on the project but not advancing, really. Then a neat blog post from Chris Zukowski i’m following : very good linkContinue reading “COUPEZ!”

Posted bysillikone20th Jan 2021Posted inUncategorizedLeave a comment on COUPEZ!

Game Master

When I decided to devote some time and love to the Narration System I was quite naive due to inexperience (I levelled up!). I did not realise that the Story System, to achieve what I envision for it, is encapsulating quite a bunch of Sub Systems. A Cut Scenes System (what I originally limited theContinue reading “Game Master”

Posted bysillikone7th Nov 20207th Nov 2020Posted inUncategorizedLeave a comment on Game Master

Narration Round 4

Hey everyone ! This week won’t bring new build for you, sorry for that ! But the wait will worth it! The first chapter is almost done, roughly, there will have a lot of polishing to be done. You will soon discover how the story will be handled! Play the current version : ShootOut The plotContinue reading “Narration Round 4”

Posted bysillikone17th Oct 20206th Nov 2020Posted inUncategorizedLeave a comment on Narration Round 4

Narration Round 3

This week no build will be pushed for you to test. I’m working on the narration process and there is no point delivering small chunk of it. Play the current version : ShootOut Narration is a lot more time consuming than I want it to be. Not only I have to set up the camera,Continue reading “Narration Round 3”

Posted bysillikone10th Oct 20206th Nov 2020Posted inUncategorizedLeave a comment on Narration Round 3

Smoke

Hello! This week update isn’t gorgeous, I had some business which took a good part of the week. I mainly played the game previous build as part of the DoubleTrouble Contest which is, I can say, a total failure, as there is not a single participant 😀  Whatever, I used the event to experience the game asContinue reading “Smoke”

Posted bysillikone3rd Oct 20206th Nov 2020Posted inUncategorizedLeave a comment on Smoke

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