play the game for a chance to win 20$ worth on itch.io as gift! Hello! This week a new tool arrived: an infrared sensor for the drone. It provides a pulse every 5s up to 30m, allowing the owner to detect life thru walls! I worked on making it possible to embrace a more subtleContinue reading “DoubleTrouble”
Category Archives: Uncategorized
New Gadget!
Play the current version : ShootOut With some knowledge one can program it to perform useful tasks. For now only one (lot more to come): it will generate a kinetic shield every 60 seconds for the whole squad. With such a tool, your longevity on the battlefield is considerably longer! But, beware, your foes couldContinue reading “New Gadget!”
The New Toy in Town!
The Syringe Gun Play the current version : ShootOut Hey ! Today a new toy has arrived, both for player and Bots. Be it friendly or not. It adds a good amount of survivability! The Syringe Gun can totally turn the tide, silently applying various chemical effects (for now poison and heal)! How to use it:Continue reading “The New Toy in Town!”
Playgrounds!
Play the current version : ShootOut The Pink Kitty Club is opening its doors! Of course there is still plenty of work to do, well at least there are dancers! No music or drinks yet, it will come. I also worked on integrating a procedural level system, thanks DungeonArchitect from Code Respawn! It’s still rough, but the mainContinue reading “Playgrounds!”
Kaboom!
Play the current version : ShootOut Hello ! This week was quite complicated. I found out that the previous build introduced a whole lot of bugs. In fact almost nothing worked as intended. I found out that from now on i’d need a whole day, at least, to test the game and check everything is workingContinue reading “Kaboom!”
You gotta work what you got
Play the current version : ShootOut Hello everyone ! Squad/Team Management Squad is defined as your partners in the field, Team is defined as the pool of buddies you lead be it in your squad or at your HQ. Today I solidified the Squad System. Improving AI response and added a dedicated window for Squad MamnagementContinue reading “You gotta work what you got”