You gotta work what you got

Play the current version : ShootOut

Hello everyone !

Squad/Team Management

Squad is defined as your partners in the field, Team is defined as the pool of buddies you lead be it in your squad or at your HQ.

Today I solidified the Squad System. Improving AI response and added a dedicated window for Squad Mamnagement in the GameMenu (Esc/Gamepad Special Left). There you can:

  • Release : send the bot back to your starting spawning point. In the future there will be requirement to access this: you will need a HeadQuarter, a certain Rank in Leadership and a bot Rank 2+.
  • revoke: fire the bot forever
  • Select a weapon for the bot to use. This will also be restricted in the future.

Skill & advancement

Introducing the base of the skill system. There are a total of 6 skills, 2 for each categories which are : Physical, Mental and Spiritual.

  1. FireArms will improve your personal ability to use these weapons and unlocks them.
  2. CloseCombat, same as above
  3. Science for the use of biological and chemical tools such as poisons, heal, crowd control…
  4. Technic for the use of high technology tools such as drones, terminal hacking, Hitech weapons…
  5. Speech will help you seduce, bribe, threaten and bargain.
  6. Leadership will be needed to grow a large and healthy crowd to help you.

Journal

I began to work on a journal to display your advancement in the story, it is dispayed here and also on the MainMenu.

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A good part of this week was working on the UI. I cleaned it a lot, and made it as flexible as I could to be able to beautify it later. 

You’ll notice the new Icons in place of texts in the Hud.

Please leave feedback, impressions, bug reports, streamed session, kind words! It is really appreciated, usefull and encouraging!

It is mandatory to delete any previous SaveGame, sorry for the trouble.

I made change in the Save System adding new variables, deleting others ect. This will be usual in this early phase, sorry again.

Thx for reading 🙂

Play the current version : ShootOut

Squad Orders & Fixes ‘n Tweaks

Hey!

This week is about whole lotta fixes and tweaks. And some additions.

Play the current version : ShootOut

Added

  • Squad Order System.

Squad will be a key feature in the final game. There will  squad management, and leveling system for them later. Some Player “build” (when the skill system will be up and running) could be centered on that aspect instead of personal fighting capacity, or even both.

  • Added Save of Squad Members appearance.

 You’ll keep your buddies as they are wherever you go.

For now there are 4 orders :

  • Stay
  • Follow
  • Advance : Bots will try to stay in front of their leader
  • Retreat : Bots will try to stay behind their leader

To access Squad order the default input is F for Keyboard and GamePad Right Shoulder

If you already played the game you’ll have to access the settings->Controls to initiate it :

Also, Mouse/Keyboarders can use shortcuts Numpad1, Numpad2, Numpad3, Numpad4 (will eventually be rebindable).

Fixes

  • Crash to desktop in some occurence on killed Bot
  • Fixed AI hearing Sense, they will be more responsive beware
  • Fixed an annoying little bug preventing from waking up from bed

I discovered that the save system was kinda screwed some assets would save once and never again.  Not really visible until you played a while.

  • Food PickUps  and Bots will now respawn as intended.
  • Ennemy Waves will now be saved correctly.

Tweaks

  • Added a Message when Ennemy are spawning (thx Invadererik)
  • Added Ammunitions description for spawned bots drops (thx invadererik again)

Voila for this week!

Play the current version : ShootOut

A big thanks for all who read, a bigger to those who played, an even bigger for those who left feebacks and bug reports!